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First of all, because it is funny. Another motivation is that dancing, rhythm and music games have been around for over a decade, but only recently has the western world been witness to gaming phenomena such as Guitar Hero and Rock Band and more generally motion-sensing game controllers and even health-concerned games - much to the dismay of many a hardcore gamer. In a sense, Headbang Hero is a humorous take on all these gaming genres and paradigms as well as to the habit of headbanging to heavy music which identifies and unites hard rock and metal fans around the world.
But more importantly, many people manifest their concern that headbanging can cause physical injuries. Concerned parents find it hard to get some sleep, aware that their beloved sons and daughters might be in risk of severe injury as they whip their heads like crazy at tonight's metal concert in town. Surprisingly enough, among the initial reactions from the gaming community to the Headbang Hero concept we may frequently find concerns about whether or not such a game would cause physical damage to the player and if so, how worthwhile is it then to play it. Apparently, all these people are right in their concern. A study published online in the British Medical Journal [1] points out and attempts to quantify the inherent risks of this activity, focusing on head and neck injuries.
The authors of the study suggest that metal fans either attend a training programme before going to a concert, wear a neck brace while headbanging, or altogether change their music-listening habits to include artists such as Michael Bolton, Celine Dion, Richard Clayderman and Enya.
We suggest a few minutes of Headbang Hero every day.
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